Thor Drop (TvT)- Build Orders That Probably Shouldn’t Exist

     Hello again, and welcome to the second posting of horrifying strategies that most likely should not be as successful as they should be. This one involves my previously established favorite unit to play around with as Terran, and so I figured I’d share it because I think it needs some love and I would love to face this in a mirror matchup.

The Thor.png

    This build works pretty well, as long as you learn to hide your buildings well and deny scouting. Otherwise, your Thor is going to meet some very unhappy Marines, Tanks, Widow Mines, and Cyclones, all determined to usher you off their lawn.

     This is the general build:

14              Supply Depot @Ramp
15              Refinery
15              Barracks @Ramp
16              Refinery
-->             [Send out SCV for proxy]
18              Reaper
19              Orbital Command
19              Factory [Proxy]
20              Supply Depot @Ramp
@100% Factory   Armory
@100% Factory   Starport [Proxy]
@100% Factory   Tech Lab [Factory]
22              Supply Depot
@100% Armory    Thor
@100% Armory    Medivac

First Refinery     The build seems innocent enough, but looking more closely, there are a lot of things happening at once.

     Let’s imagine we’re on King Sejong Station, as that seems to be a pretty popular map for Terrans right now. The first line of the build order is as normal as it gets; Terrans wall-off against pretty much everybody nowadays. We’re going to be pretty gas-greedy though, so we’ll start off with a quick Refinery at 15. This is not terribly out of the ordinary, as many Terrans will open up this way for Banshees. Nothing bizarre yet! The image up and to the left shows how far your Refinery should be once your Barracks goes down.Freddy the Fightin SceeVee.png

     About halfway through the Barracks finishing, we’re going to send our SCV out for scouting. Say hello to Freddy the Fightin’ SceeVee!

     The best place I’ve found to be for proxying on KSS is by the Reaper cliff in the main base, and up the ramp in the corner. Every map is different, however, so you may want to experiment timings to send out Freddy and where to tell him to build stuff. If you’re on Ruins of Endion or Ulrena, I suggest you don’t even bother proxying, as those maps are close by air, and the proxies are either further from their main base than your main base is, or it can be spotted with a Xel’Naga Watchtower.

Proxy Location

     Once the Barracks is finished, we’re going to queue up a Reaper in the Barracks and make an Orbital Command. This will be used to defend against other Reapers that potentially will enter the base, and to ward off other scouts. You can use it to harass and scout as well, but it’s more risky and it’s imperitave you don’t lose it. There’s no room economically to pay for another Reaper and not enough time or supply to pump out Marines. Don’t forget to Mule! The Factory should go down ASAP, after the Reaper and Orbital are taken in production. Don’t forget to finish walling off as well!

     When the Factory is almost done, we’re going to send an SCV to a weird corner of the base. I like the corner opposite of the Reaper cliff in your main base the best, so that’s where we’re going to place it. Make sure that you’re still producing workers, as this build can transition into a macro-oriented build. The Supply Depot at 22 supply is crucial to allowing you to continue macroing.

Armory Location

     The Starport is second priority because it takes less time to build than the Armory. We’ll let Freddy build that next to the Factory. Thirdly, the Factory is going to get a Tech Lab. Once the Armory is finished, obviously, build the Thor. Medivac is second priority because, similarly to the Armory and Starport, it takes less time to build. Build another Supply Depot sometime afterwards–you’ll want more supply for workers and a playmate for baby Thor!

–Note: The Thor should be in High Impact Payload. While the pictures have the Thor without it, there’s no need for the splash damage, and High Impact Payload allows you to target Vikings or Banshees if need be.–

     The rest of the build is fairly self-explanatory, but it’s very micro-intensive. if the Thor gets in a bad place, pick it up and move it. If workers surround it, pick it up and place it a little out of range or in a choke point. After the first Thor, you should be able to afford another Thor and an expansion, and eventually a second Medivac. Don’t be afraid to be a little risky with the Thors, but losing them early on usually means that you will lose, or at least be significantly behind. Remember, Freddy is still sitting at the proxy to nurse his babies back to health!

     If the game hasn’t ended after you’ve harassed with both Thors, you’re set up very nicely to be ahead with a mech army. If you prefer mech, throw down two Factories, float your proxy structures home, and pump out mass Siege Tanks, with a Reactor on the Starport pumping out Vikings. This plus attack upgrades at the Armory, and you’re set up perfectly for the long haul.

     While I haven’t attempted a transition into a bio composition, I suppose it’s possible. The only thing I have to mention about this though is that your opponent will typically try and counter-attack once your Thors fly home or stop attacking for a little bit. As long as you keep this in mind, then you should be all set! I’d also recommend skipping the fast third base in exchange for earlier Barracks, as you’ll likely need it for the forces soon to be knocking at your door.

     That’s all for today, guys. Happy hammer-dropping, and I look forward to posting again next week!

The Thor, Again.png

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